Terrain LOD and impact on performance
Baseline Process
Baseline is built from the ground up in the following order:
- HD Terrain tile with default Microsplat terrain.
- LD Terrain tile with same Microsplat terrain and lower tri count
- Streaming full terrain with HD / LD tiles
- Full (non-tiled) HD terrain for comparison
HD Terrain tile with default Microsplat terrain




304 FPS (confirmed also in build)
64k tris
LD Terrain tile with scaled-down Microsplat terrain and lower tri count
340 FPS (confirmed also in build)
22k tris
Streaming full terrain with HD / LD tiles
220 FPS
336k tris
Full (non-tiled) HD terrain for comparison
210 FPS
249k tris
Conclusions
Slicing doesn’t seem to bring any significant benefit to FPS as most of the GPU processing is happening in the close distance and Unity Terrain already does a good job at LODing the farther terrain sections.
The main area of gain is optmisation of MicroSplat