Game Art Cheat Sheet

Daniele
2 min readMar 23, 2021

Game Asset Workflow

Texture Model

Topology Local Subdivision

Rock Generation

References

Performance Benchmarking

Performance Benchmarking 2

Unity Character Set Up (Advanced People Pack)

Create Clothes for Characters (Advanced People Pack)

Lightmaps

DAZ Clothing Workflow

Navigation

MMB: Rotate, Alt: Snap to angle, CTRL: Zoom, SHIFT: Pan

Z: Change Viewport Mode (wireframe, rendered, solid, etc)

CTRL + A + Spacebar: Maximises Editor Area

ALT + Z: x ray

Shader Editor

CTRL + SHIT + T: Node Wrangler create material from textures [must enable Node Wrangler add on]

Modelling

SHIFT A: Add

TAB: Edit / Object Mode

O (Edit Mode): Proportional Editing, Wheel: adjust influence range

F (Edit Mode): Creates edge/face based on selected vertices/edges

M: Merge

CTRL B: Bevel

CTRL J: Join

Transform (link)

G: Move, CTRL: Snap to Grid, SHIFT: Slow

R: Rotate, CTRL: Snap to Grid, SHIFT: Slow

S: Scale, CTRL: Snap to Grid, SHIFT: Slow

Pivot (link)

3D Cursor for custom pivot position
Select 3D cursor for moving its position

3D Cursor can also be moved via SHIFT S.

Boolean Modifier

Boolean modifier

Topology Mapping

Video link

Rigging

Apply armature weights to mesh

  • Mesh + shift + skeleton
  • CTRL+P

Paint weights

  • Skeleton + mesh
  • CTRL+LCLICK to select bones

Pose settings

  • select skeleton in object mode
Note “in front”

Adjust pose

  • Select skeleton
  • Select Pose Mode
  • Use G, S, R for adjusting bones
  • Use ALT+G, S, R for resetting to rest position

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Daniele
Daniele

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